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Connected Environments

Connected Environments

A real-time simulation controlled by a touch table with physical totems to interact with the UI and 3D world.

CREDITS
  • Creative Direction/Production
    ENVOY
  • Installation Design/Fabrication
    Sparks
  • Unreal Engine/Gameplay Programming
    Razmus Media
  • Touch Table Programming
    Savage
  • SFX/Audio Design
    Waveplant
CLIENT
T-Mobile
Project Type
Real-Time / Unreal Engine
Partners
ENVOY
Services:
  • Unreal Engine
  • Gameplay Programming
  • Interaction Design
  • UMG/UI Development
  • UDP message handler

A 15 foot media wall running a real-time experience in 8k, let's push the limits.

The making of 5G&Me

The T-Mobile 5G&me Experience Center is a 4,000 sq. ft. immersive space located within the company’s Bellevue, Washington headquarters. The state-of-the-art environment’s interactive touchpoints and applications let visitors discover firsthand the power of 5G wireless technology through the lens of a myriad of industries like Transportation, Retail, Manufacturing, Healthcare, and more.

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The Experience

When you first see the Connected Environments area you notice the giant screen and then the circular table in the middle.

This experience is running an interactive user interface on an Ideum table that is controlled with physical pucks, or totems. The table sends message to the media wall via UDP to control the whole presentation.

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3 Connected Environments

The Connected Environments experience brings you three locations, the City, Campus, and Airfield.

The story beats are similar across all three locations with tailored areas to expand how 5G can elevate each environment.

Extensive development went into the gameplay scripting as well as the UI. There are over 300 dynamic UMG widgets to display real-time information about the scene you are experiencing.

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