Connected Environments

Connected Environments

Explore "Connected Environments," a collaborative project between T-Mobile, Envoy, and Razmus Media, focusing on Unreal Engine development. The project involved creating an immersive and interactive experience within T-Mobile's 5G&me Experience Center in Bellevue, Washington. Visitors could navigate a real-time simulation using an Ideum touch table and physical totems, showcasing the transformative power of 5G wireless technology in industries such as Parking Management, Trash Services, Smart Roads, and more.

The development process included concept development, Unreal Engine scripting, UI design, hardware integration, testing, installation, and a successful launch. Ongoing support and post-launch evaluation ensure the ongoing success of the Connected Environments experience.

CREDITS
  • Creative Direction/Production
    ENVOY
  • Installation Design/Fabrication
    Sparks
  • Unreal Engine/Gameplay Programming
    Razmus Media
  • Touch Table Programming
    Savage
  • SFX/Audio Design
    Waveplant
CLIENT
T-Mobile
Project Type
Real-Time / Unreal Engine
Agency
ENVOY
Partners
Services:
  • Unreal Engine
  • Gameplay Programming
  • Interaction Design
  • UMG/UI Development
  • C++ & Blueprint
  • UDP integration

A 15 foot media wall running a real-time experience in 8k, let's push the limits.

Details
(Challenge)

Build an interactive simulation that runs on a 15' media wall at 8k

ENVOY approached us with an Unreal Engine project that involved building out three interactive locations, City, Campus, and the Airfield.

The experience would be heavy with UI elements in a robust 3d environment. And it would be controlled using totems on an Ideum touch table via UDP communication.

A bonus challenge was that the game needed to be able to scale down and run directly on a 4k Ideum table with alternate camera angles to support the "top down" table view.


(Goal)

Deliver an exceptional interactive experience

Razmus Media partnered with ENVOY and handled all Unreal Engine planning, development, and optimizations.

Throughout the course of the project, Razmus Media was instrumental in ensuring that each step was effectively communicated, with regular release changelogs and clear deployment strategies. The team at Razmus Media also developed comprehensive training materials to ensure the effortless adoption of the 'Connected Environments' experience by T-Mobile's staff. This set the stage for a smooth transition from conceptualization to real-world application.


(Result)

A futuristic interactive experience unlike any other

The "Connected Environments" project for T-Mobile culminated in an exceptional showcase of the capabilities of 5G and the promise of future technologies. This was a breakthrough in demonstrating how technology could help create more immersive and interactive experiences.

We were able to construct an end-product that was truly an innovation in the field of interactive experiences. The planning and feature consultation phase was an iterative process where ideas were allowed to germinate, bloom, and be refined. This collaboration and synergy resulted in a solid, production-ready experience for T-Mobile, pushing the boundaries of what was previously considered possible.

Looking for something similar to what we did for
T-Mobile
?
🚀 Book a call

The making of 5G&Me

The T-Mobile 5G&me Experience Center is a 4,000 sq. ft. immersive space located within the company’s Bellevue, Washington headquarters. The state-of-the-art environment’s interactive touchpoints and applications let visitors discover firsthand the power of 5G wireless technology through the lens of a myriad of industries like Transportation, Retail, Manufacturing, Healthcare, and more.

No items found.

Phase Breakdown

  1. Discovery: Understanding the project requirements, objectives, and scope, as well as conducting research on T-Mobile's 5G technology and its applications in different industries.
  2. Concept Development: Brainstorming and ideation sessions to design the interactive user interface and develop the storyline for the Connected Environments experience.
  3. Unreal Engine Development: Utilizing the power of Unreal Engine to create a visually immersive and interactive environment with three locations: City, Campus, and Airfield. This phase includes gameplay scripting, UI design, and the development of over 300 dynamic UMG widgets.
  4. Hardware Integration: Integrating the Ideum touch table and physical totems with the Unreal Engine simulation, ensuring seamless control and interaction for visitors.
  5. Testing and Optimization: Thorough testing of the experience to identify any bugs, glitches, or performance issues, followed by optimization to ensure a smooth and responsive user experience.
  6. Installation: Remote deployments were configured for the immersive space within T-Mobile's headquarters in Bellevue, Washington.
  7. Launch: Showcasing and introducing the Connected Environments experience to T-Mobile employees and visitors, highlighting the capabilities of 5G wireless technology in industries like

No items found.

Challenges

On a project of this scale using Unreal Engine, several challenges had to be overcome:

  1. Unreal Engine Optimization: Unreal Engine is a powerful tool for creating visually stunning and interactive experiences. However, optimizing the performance of the experience to ensure smooth gameplay and responsiveness on a large scale can be challenging. This involved extensive testing, identifying and eliminating bottlenecks, and optimizing resource usage.
  2. Hardware Integration: Integrating the Ideum touch table and physical totems with Unreal Engine required careful coordination and communication between software and hardware teams. Ensuring seamless interaction between the physical totems and the virtual simulation and syncing with the media wall required meticulous testing and troubleshooting.
  3. UI Design and Scripting: Developing an extensive UI with over 300 dynamic UMG widgets to display real-time information about the scene required meticulous UI design and scripting. Each widget had to be carefully designed to provide relevant information and respond effectively to user interactions, creating a cohesive and intuitive user experience.
  4. Storyline and Environment Design: Creating a compelling storyline and designing visually immersive environments for the three locations (City, Campus, Airfield) required a balance between creativity, practicality, and incorporating the capabilities of 5G wireless technology. Ensuring that the story beats are aligned across all three locations

No items found.
No items found.
Looking for something similar to what we did for
T-Mobile
?
🚀 Book a call

Featured Projects

Chicago Bears Virtual Production
  • Director of Virtual Production
  • Unreal Engine
  • ICVFX / Virtual Production
  • 3d modeling
  • World building
  • Scene lighting
  • BTS Photo/Video
Dev Nova - Streamlining Project Management
  • Node.js / Angular
  • Stripe Payments
  • API/UI development
  • Email integration
  • DevOps
  • AWS
  • UI/UX Design
U-505 VR
  • Unreal Engine Programming
  • Virtual Reality
  • VR Ocean Simulation
  • Custom controller programming
  • VR Closed Captions
Agriculture - 5G&Me
  • Unreal Engine Programming
  • Animations
  • UMG/UI Development
  • Lighting optimization
  • C++ & Blueprint
  • UDP integration
Transportation
  • Unreal Engine Programming
  • API Development
  • Audio API integration
  • C++ & Blueprints
  • UPD integration
  • T-Mobile API
  • CMS integration
U-505 Dive Trainer
  • Unreal Engine Programming
  • VFX Design
  • Custom Closed Captions
  • Ocean Simulation